Skillshot System
A revolutionary combat system that rewards creativity by naming and scoring every stylish kill.
The Skillshot system is the defining gameplay mechanic of Bulletstorm, a 2011 first-person shooter developed by People Can Fly and Epic Games. It rewards players with "skillpoints" for performing increasingly creative kills. Points are awarded for various actions, such as killing enemies in midair, making use of environmental hazards like kicking enemies towards spikes and impaling them, or using a weapon's distinct feature. The more complicated or unusual the skillshot, the more points players acquire. Points are used as currency at "dropkits" scattered across the planet to purchase firearms, ammunition and upgrades. Dropkit checkpoints are also the sites where players can swap their weapons, access the Skillshot database, and view players' statistics.
- Franchise
- Bulletstorm
- Developer
- People Can Fly
- Publisher
- Electronic Arts
- First Appearance
- Bulletstorm (2011)
- Core Function
- Combat style scoring system
Lore & Background
The Skillshot system is central to Bulletstorm's gameplay, which focuses on combat. The game features eight weapons, each with their own distinct behaviors. In addition to standard firearms such as shotguns and assault rifles, the game features unusual weaponry such as the "Bouncer", which shoots explosive bouncing cannonballs, and the "Flailgun", a cannon that shoots bolas weighted by grenades. Each weapon has an alternate fire mode that uses "charges"; for example, the Screamer revolver's "charge shot" turns the weapon into a flare gun that ignites an enemy and sends them into the air. The protagonist Grayson Hunt is equipped with an "instinct leash" that allows him to pull enemies towards him; an upgrade unlocks the "Thumper", which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform "skillshots".
In Their Own Story
Grayson Hunt crouched behind the crumbling debris of the Ceres refinery, his eyes scanning the swarming mutants. A standard headshot was too mundane; he needed style. He spotted a leaking fuel line above an approaching brute and grinned. With a flick of his wrist, he fired a ricochet shot off a metal beam, igniting the gas mid-air.
Reader's Guide
The Skillshot system originated from People Can Fly's desire to break away from the repetitive mechanics of traditional third-person shooters. During development, the team focused on creating a vocabulary for kills that would encourage players to experiment with physics and weapon interactions rather than simply aiming down sights. Design philosophy centered on positive reinforcement; instead of punishing mistakes, the game rewarded creative solutions with points and humorous commentary. This approach was intended to make combat feel fresh and unpredictable, ensuring that no two playthroughs felt identical due to the vast array of possible Skillshot combinations available in every level. Post-launch, the system became a cult favorite among critics and players alike, often cited as one of the most innovative mechanics of its generation. While subsequent titles attempted similar systems, Bulletstorm's implementation remained unique for its depth and integration with the game's narrative tone, cementing its legacy in shooter history.
Did You Know?
- The Skillshot system rewards players with 'skillpoints' for performing increasingly creative kills, with points used as currency at 'dropkits' to purchase firearms, ammunition and upgrades.
- If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform 'skillshots'.
- The more complicated or unusual the skillshot, the more points players acquire.
- Points are awarded for various actions, such as killing enemies in midair, making use of environmental hazards such as kicking enemies towards spikes and impaling them, or using a weapon's distinct feature.
- The Anarchy mode, a four-player co-operative multiplayer mode, has its own set of skillshots and a unique progression system.
Frequently Asked Questions
What is the Skillshot System?
This mechanic serves as the core gameplay loop, grading players on how creatively they eliminate enemies during combat encounters. It transforms standard shooting into a dynamic scoring system where style matters more than simple accuracy.
How are kills categorized and scored?
The game analyzes specific actions like kicking foes into spikes or using environmental hazards to award skillpoints based on difficulty. More complex combinations trigger higher multipliers, encouraging players to avoid repetitive tactics.
What is the purpose of earning Skillpoints?
Players spend this currency at dropkits found throughout the map to unlock new firearms and equipment upgrades. This progression system incentivizes mastering various kill types rather than relying on a single weapon loadout.
Which studios were responsible for creating it?
People Can Fly developed the engine and mechanics with support from Epic Games, while Electronic Arts handled the publishing duties in 2011. Their collaboration resulted in this unique approach to first-person shooter combat design.
How did this system impact the Bulletstorm franchise?
It established a distinct identity for the title by prioritizing inventive takedowns over traditional cover-based shooting mechanics. This legacy continues to influence action games that reward player creativity and fluid movement in battle.
More in Development & Legacy
Related in Bulletstorm
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Elsewhere in the Bulletstorm universe
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