Bulletstorm Codexery

Explosive Kill

Kill with skill.

Explosive Kill

U.S. Navy photo · Public domain

Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with 'skillpoints' for performing increasingly creative kills.

Game Title
Bulletstorm
Developer
People Can Fly
Publisher
Electronic Arts
First Appearance
2011 (Original Release)
Mechanic Type
Skillshot / Combo Multiplier
Damage Source
Explosives and Environmental Hazards

Verified Timeline

200720112013201720192023

Lore & Background

Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

In Their Own Story

The source does not provide a story or narrative moment specifically tied to Explosive Kill. The plot follows Grayson Hunt and his allies as they fight through Stygia, using various weapons and environmental hazards. The game's weapons include the "Bouncer" (explosive bouncing cannonballs) and the "Flailgun" (bolas weighted by grenades), which could be used for explosive kills.

Reader's Guide

The game features eight weapons, each with their own distinct behaviors. The protagonist Grayson Hunt is equipped with an 'instinct leash' that allows him to pull enemies towards him; an upgrade unlocks the 'Thumper', which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform 'skillshots'. Skillshots reward the player for killing opponents in the most creative and unusual ways possible. Points are used as currency at 'dropkits' scattered across the planet to purchase firearms, ammunition and upgrades.

Did You Know?

Gameplay Mechanics and Skillshot System

Bulletstorm revolutionized the first-person shooter genre by shifting focus from pure survival to creative execution. The core loop revolves around a unique 'Skillshot' system that rewards players with points for eliminating enemies in increasingly inventive ways, such as kicking foes into environmental hazards or launching them mid-air before finishing them off. Players utilize eight distinct weapons, including unconventional tools like the Flailgun and Bouncer, each featuring alternate fire modes powered by charges. Beyond standard shooting, protagonist Grayson Hunt wields an 'Instinct Leash' to pull enemies closer and a 'Thumper' upgrade to slam energy balls that launch nearby targets into slow-motion kill zones. These points serve as currency at scattered Dropkits, allowing players to purchase ammunition, new firearms, and upgrades while accessing statistical databases. The game deliberately eschews competitive multiplayer in favor of cooperative experiences and score-attack modes like Echoes, where players race against time to perform the most unusual kills possible on leaderboards.

Narrative Arc and Character Dynamics

Set in the 26th century under the rule of the Confederation of Planets, the story follows Grayson Hunt, a disgraced former black ops soldier turned space pirate. Ten years after his team, Dead Echo, discovers that their commander General Victor Sarrano manipulated them into assassinating innocent civilians and political rivals, Hunt attempts a drunken suicide attack on Sarrano's flagship near the planet Stygia. The resulting crash lands both vessels, leaving Hunt's comrades in dire straits; Ishi Sato is fatally wounded but saved through cybernetic surgery, while Dr. Oliver and Rell Julian are killed by marauders. The narrative explores the fractured relationship between Grayson and a permanently disfigured Ishi, whose brain now houses an AI processor that frequently takes over due to his anger at Hunt's perceived selfishness. Their journey becomes a desperate struggle for survival and redemption as they navigate the war-torn planet, seeking escape while haunted by their past war crimes and the betrayal that defined their decade of exile.

Development History and Design Evolution

The creation of Bulletstorm began in June 2007 under the direction of Adrian Chmielarz and design leadership from Cliff Bleszinski, with a narrative crafted by comic book author Rick Remender. Originally conceived as a cover-based third-person shooter, the project underwent significant revisions to its combat loop and perspective before settling on its final first-person format. The development team drew heavy inspiration from pulp magazines, Burnout's vehicular chaos, Duke Nukem's humor, and Firefly's space-western aesthetic. Although competitive multiplayer and campaign co-op modes were experimented with during production, technological constraints forced the studio to remove them, resulting in a game focused on single-player storytelling and cooperative score-attack challenges. This iterative process highlighted the team's willingness to pivot away from industry standards to prioritize their unique vision of creative combat over traditional shooter conventions.

Release Reception and Long-Term Legacy

Released in February 2011 across Windows, PlayStation 3, and Xbox 360, Bulletstorm garnered critical acclaim for its graphics, pacing, and innovative action sequences, though it faced criticism regarding its short length and narrative execution. The game sparked significant controversy with Fox News over its inclusion of sexual humor, yet it ultimately became a commercial disappointment, selling only one million copies by 2013 despite the backing of Epic Games and Electronic Arts. A planned sequel was indefinitely postponed as resources were redirected to Gears of War: Judgment. However, the title found new life through Gearbox Publishing, which released a remastered version titled Full Clip Edition in 2017 for modern consoles and PC, followed by the Duke of Switch Edition for Nintendo Switch in 2019. The franchise's enduring appeal was further cemented with the release of Bulletstorm VR in December 2023, proving that its core mechanics remained engaging over a decade after its initial launch.

Gallery

Frequently Asked Questions

What is Explosive Kill in Bulletstorm?

Explosive Kill is one of the twelve unique Skillshot categories that rewards players for eliminating enemies using explosive damage sources. This includes weapons like rocket launchers and grenades, as well as environmental hazards such as gas canisters or unstable reactors.

How do I trigger an Explosive Kill?

You must destroy a target by causing it to explode, whether through direct fire from explosive weaponry or by detonating nearby volatile objects. The game recognizes this specific method of death to award the Skillshot bonus and increase your Combo Multiplier.

Why is Explosive Kill important for high scores?

This mechanic is essential for maximizing points because it encourages creative combat strategies rather than simple shooting. By turning the battlefield into a fireworks display, players can chain together massive combos that significantly boost their final score.

Does Explosive Kill appear in both versions of Bulletstorm?

Yes, this Skillshot category is present in both the original 2011 release and the later Full Clip Edition developed by People Can Fly. It remains a core component of the game's combat system across all official versions.

Can I use environmental hazards to get an Explosive Kill?

Absolutely, as long as the enemy dies from an explosion caused by your actions, such as shooting a gas canister or triggering a reactor overload. The source of the blast does not matter as long as it results in explosive damage.

More in Skillshots & Combat Mechanics

Related in Bulletstorm

Links follow this subject's own source article.

Elsewhere in the Bulletstorm universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →