Goliath
Facing down heavy armor in the chaotic KARMA-driven combat of Bulletstorm.
In the context of Bulletstorm canon, 'Goliath' is not an official designation for a Skillshot or combat mechanic; it is likely a colloquial reference to the Brute enemy class due to their size and armor. The game's core combat system relies on the KARMA Skillshot mechanic, rewarding players with points for creative kills like Kickkills and Headshots. While 'Goliath' does not appear in official menus or manuals as a named ability, the term is sometimes used by the community to describe engagements against large, heavily armored foes such as Brutes.
- Game Title
- Bulletstorm
- Developer
- People Can Fly
- Publisher
- Electronic Arts
- Platform
- PC, PlayStation 3, Xbox 360
- Mechanic Type
- KARMA Skillshot System
- Enemy Reference
- Brute (Heavy Armor)
- Status
- Colloquial Term / Non-Official
Lore & Background
The Bulletstorm universe is defined by the conflict between Grayson Hunt and the Psychos, a paramilitary group led by the Kronos Corporation. Within this setting, large armored enemies known officially as Brutes serve as formidable obstacles on board the Hades space station. These units are equipped with heavy weaponry and thick plating that resists standard fire, requiring players to utilize specific Skillshots to penetrate defenses efficiently. While 'Goliath' is not a canonical name for these units or any mechanic, their imposing presence often draws comparisons to mythological giants in player discussions. The lore emphasizes the brutality of the Hades station's environment and the desperation of Hunt's mission to survive. Every encounter with heavy armor highlights the importance of mastering the KARMA system to overcome overwhelming odds.
In Their Own Story
Grayson Hunt slumped against the cold metal wall, his breath fogging in the recycled air of the Hades corridor. A Brute lumbered into view, its armored plating gleaming under the flickering emergency lights. The heavy thud of its footsteps echoed like a heartbeat. Grayson raised his Railgun, knowing standard shots would bounce off. He needed precision. With a calculated kick to the enemy's knee joint followed by a precise headshot, the KARMA counter flashed green. The Brute crumpled, just another obstacle in the fight for survival.
Reader's Guide
Against large armored targets like Brutes (often colloquially called Goliaths), standard fire is ineffective. Players must utilize specific Skillshots to maximize damage and score. Headshot: Requires aiming precisely at the enemy's exposed head or weak point. High point value, essential for removing armor quickly. Kickkill: Involves kicking a stunned enemy into hazards or other enemies. Effective against Brutes when they are staggered by stun weapons. Rocket Jump: Allows rapid repositioning to gain height advantages for better angles on armored weak spots. Grenade Throw: Throwing explosives at the feet of large targets can bypass armor plating and cause significant damage.
Did You Know?
- The KARMA Skillshot system was designed to encourage creative combat rather than simple aiming.
- Brutes are equipped with heavy shotguns that deal high close-range damage.
- Grayson Hunt is the protagonist of Bulletstorm, voiced by Richard Epcar in some regions.
- People Can Fly developed the game before releasing it on multiple platforms.
More in Skillshots & Combat Mechanics
Elsewhere in the Bulletstorm universe
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